水族馆扫雷AquariumMinesweeper
扫雷游戏,左键揭开泡泡,右键标记雷,R键重开。左键双击已经揭露的泡泡,会将其消除,下方气泡会上浮;章鱼在边缘时可以双击消除;点击右下角按钮随机揭露一部分安全泡泡,但会释放一只章鱼;Minesweeper Game: Left-click to uncover bubbles, right-click to mark mines, and press R to restart. Double-clicking an already uncovered bubble will remove it, causing the bubbles below to float up; when the octopus is at the edge, it can be double-clicked to remove it.
Click the button in the bottom right corner to randomly reveal a portion of safe bubbles, but it will release an octopus.
GGJ2025 48小时 solo作品,以bubble为主题尝试与扫雷玩法结合,利用泡泡的特性:脆弱+有浮力,设计了可以点破泡泡来实现下方泡泡往上浮动的机制,泡泡移动后,会更新各个气泡内的周围地雷数量信息,玩家可以利用这个机制来获取更多信息;相对应地,设计了会遮挡周围气泡信息的章鱼,除了前面的能力,玩家也有更多应对其的方法 ps:时间较短,有些本该有的机制应该加上但没时间,比如本应第一次点击后才开始随机() 上传的试玩版在ggj版本基础上补充了一个雷的数量提示
GGJ2025 48-hour solo project, themed around bubbles, attempts to combine the gameplay of Minesweeper. Utilizing the characteristics of bubbles—fragile and buoyant—a mechanism was designed where clicking on a bubble causes the bubbles below to float up. After a bubble moves, it updates the surrounding mine count information within each bubble, allowing players to gain more information through this mechanism. Correspondingly, an octopus was designed to obscure the surrounding bubble information. In addition to the previous abilities, players have more ways to deal with it.
P.S. Due to the short time frame, some mechanisms that should have been included were not implemented, such as starting randomization only after the first click. The uploaded demo version adds a hint for the number of mines based on the GGJ version.
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